世界上最遥远的距离

Aside

世界上最远的距离
不是生与死的距离
而是我站在你面前
你不知道我爱你

世界上最远的距离
不是我站在你面前你不知道我爱你
而是爱到痴迷却不能说我爱你

世界上最远的距离
不是我不能说我爱你
而是想你痛彻心脾却只能深埋心底

世界上最远的距离
不是我不能说我想你而是彼此相爱
却不能够在一起

世界上最远的距离
不是彼此相爱却不能够在一起
而是明知道真爱无敌却装作毫不在意

世界上最远的距离
不是树与树的距离
而是同根生长的树枝却无法在风中相依

世界上最远的距离
不是树枝无法相依
而是相互了望的星星却没有交汇的轨迹

世界上最远的距离
不是星星之间的轨迹
而是纵然轨迹交汇却在转瞬间无处寻觅

世界上最远的距离
不是瞬间便无处寻觅
而是尚未相遇便注定无法相聚

世界上最远的距离
是鱼与飞鸟的距离
一个在天
一个却深潜海底

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LS4: http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/win32/DesignStandard_CS5_5_LS4.exe
LS4: http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/win32/DesignStandard_CS5_5_LS4.7z

LS6: http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/win32/DesignStandard_CS5_5_LS6.exe
LS6: http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/win32/DesignStandard_CS5_5_LS6.7z

Adobe CS5 Web Premium

LS1: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS1.exe
LS1: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS1.7z

LS2: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS2.exe
LS2: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS2.7z

LS3: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS3.exe
LS3: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS3.7z

LS4: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS4.exe
LS4: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS4.7z

LS6: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS6.exe
LS6: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS6.7z

Adobe CS5 Production Premium

语言:English / French / German / Japanese

http://trials2.adobe.com/AdobeProducts/STVD/CS5_5/win32/ProductionPremium_CS5_5_LS7.exe

http://trials2.adobe.com/AdobeProducts/STVD/CS5_5/win32/ProductionPremium_CS5_5_LS7.7z

Adobe Acrobat X Pro
语言:English / French / German

http://trials2.adobe.com/AdobeProducts/APRO/10/win32/AcrobatPro_10_Web_WWEFD.exe

语言:Japanese

http://trials2.adobe.com/AdobeProducts/APRO/10/win32/AcrobatPro_10_Web_J.exe

Adobe After Effects CS5.5 64-bit
语言:English / French / German / Italian / Japanese / Korean / Portuguese / Spanish

http://trials2.adobe.com/AdobeProducts/AEFT/10_5/win64/AfterEffects_10_5_LS7.exe

http://trials2.adobe.com/AdobeProducts/AEFT/10_5/win64/AfterEffects_10_5_LS7.7z

Adobe Contribute CS5

LS1: http://trials2.adobe.com/AdobeProducts/CNTB/6/win32/Contribute_6_LS1.exe

LS2: http://trials2.adobe.com/AdobeProducts/CNTB/6/win32/Contribute_6_LS2.exe

LS4: http://trials2.adobe.com/AdobeProducts/CNTB/6/win32/Contribute_6_LS4.exe

Adobe DreamWeaver CS5.5

LS1: http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11_5/win32/Dreamweaver_11_5_LS1.exe

LS2: http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11_5/win32/Dreamweaver_11_5_LS2.exe

LS3: http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11_5/win32/Dreamweaver_11_5_LS3.exe

LS4: http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11_5/win32/Dreamweaver_11_5_LS4.exe

LS6: http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11_5/win32/Dreamweaver_11_5_LS6.exe

Adobe Fireworks CS5

LS1: http://trials2.adobe.com/AdobeProducts/FWKS/11/win32/Fireworks_11_LS1.exe

LS2: http://trials2.adobe.com/AdobeProducts/FWKS/11/win32/Fireworks_11_LS2.exe

LS4: http://trials2.adobe.com/AdobeProducts/FWKS/11/win32/Fireworks_11_LS4.exe

LS6: http://trials2.adobe.com/AdobeProducts/FWKS/11/win32/Fireworks_11_LS6.exe

Adobe Flash Builder 4.5

语言:English / French / German / Japanese / Russian / Chinese (Simplified)

http://trials2.adobe.com/AdobeProducts/FLBR/4_5/win32/FlashBuilder_4_5_LS10.exe

Adobe Flash Catalyst CS5.5

语言:English / French / German / Japanese / Korean / Portuguese

http://trials2.adobe.com/AdobeProducts/THRM/1_5/win32/FlashCatalyst_1_5_LS9.exe

Adobe Flash Professional CS5.5

LS1: http://trials2.adobe.com/AdobeProducts/FLPR/11_5/win32/FlashPro_11_5_LS1.exe

LS2: http://trials2.adobe.com/AdobeProducts/FLPR/11_5/win32/FlashPro_11_5_LS2.exe

LS3: http://trials2.adobe.com/AdobeProducts/FLPR/11_5/win32/FlashPro_11_5_LS3.exe

LS4: http://trials2.adobe.com/AdobeProducts/FLPR/11_5/win32/FlashPro_11_5_LS4.exe

LS6: http://trials2.adobe.com/AdobeProducts/FLPR/11_5/win32/FlashPro_11_5_LS6.exe

Adobe InCopy CS5

LS1: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS1.exe
LS1: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS1.7z

LS2: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS2.exe
LS2: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS2.7z

LS3: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS3.exe
LS3: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS3.7z

LS4: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_LS4.exe
LS4: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS4.7z

LS6: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS6.exe
LS6: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS6.7z

Adobe Illustrator CS5.1

LS1: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS1.exe
LS1: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS1.7z

LS2: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS2.exe
LS2: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS2.7z

LS3: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS3.exe
LS3: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS3.7z

LS4: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS4.exe
LS4: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS4.7z

LS6: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS6.exe
LS6: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS6.7z

Adobe InDesign CS5.5

LS1: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS1.exe
LS1: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS1.7z

LS2: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS2.exe
LS2: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS2.7z

LS3: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS3.exe
LS3: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS3.7z

LS4: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS4.exe
LS4: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS4.7z

LS6: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_LS6.exe
LS6: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS6.7z

Adobe Photoshop Extended CS5.1

LS1: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS1.exe
LS1: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS1.7z

LS2: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS2.exe
LS2: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS2.7z

LS3: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS3.exe
LS3: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS3.7z

LS4: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS4.exe
LS4: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS4.7z

LS6: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS6.exe
LS6: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS6.7z

Adobe Premiere Pro CS5.5 64-bit
语言:English / French / German / Italian / Japanese / Korean / Portuguese / Spanish

http://trials2.adobe.com/AdobeProducts/PPRO/5_5/win32/PremierePro_5_5_LS7.exe

http://trials2.adobe.com/AdobeProducts/PPRO/5_5/win32/PremierePro_5_5_LS7.7z

生成swc库文件若干方法

1 在flex中建立as项目会自动在bin目录下生成
2 用compc命令
3 flashdevelop
4 flash发布设置导出swc 也可以在库中导出swc文件

FlashDevelop自带的项目类型中没有swc库项目的模板,当想要把项目中的通用部分封装成swc时就不那么方便了,往往需要FlashBuilder或命令行compc命令

因为有了compc命令,再加上FD强大的灵活性,要一键生成swc并不困难,步骤如下:

1. 创建AS3项目
可以直接跳至-6
2. 打开项目属性,先把Output file名改为swc后辍,再勾选上No output…
image
3. 切换到Build选项卡,添加命令:

“$(CompilerPath)\bin\compc.exe” -include-sources “$(ProjectDir)\src” -output “$(OutputDir)\$(OutputName)”

image
4. 点OK保存设置,按F8编译项目就可以生成swc文件了:
image

6:如果恰好你没网络或者没能下到ExportSWC这个插件,你也可以这样做:打开项目属性面板,选择Build,在Post-Build Command Line中添加命令:

c:\windows\system32\cmd.exe /k “$(CompilerPath)\bin\compc.exe” -o=“$(OutputDir)\$(ProjectName).swc” -compiler.include-libraries=“$(ProjectDir)\lib” -is=“$(ProjectDir)\src”

FlexSDK中的compc命令可以将那些带包名的as文件编译成swf文件,并打包成一个文件,文件的扩展名是.swc,在Flash中这叫组件。其实组件文件格式实际上是zip, 把扩展名.swc改成.zip用winrar打开看看就知了

假如是自己开发,可以先在本地把目录规划好,调试无误以后在单独拿出去打包

假如在”D:\项目\Tool\huxiaowei\classes”目录下有两个AS文件”GameTask.as”,”MovieTask.as”,在Adobe Flex 3 SDK Command Prompt命令行下输入:

cd 项目\tool

compc -include-sources huxiaowei\classes\ output d:/hxwLib.swc

这样就将两个AS文件打包到d:\下名为hxwLib.swc包里了

在项目里就可以删除掉AS文件,只需要再ActionScript Build Path -> Library Path -> Add SWC下应用这个hxwLib.swc即可

PS:如果有一个AS是基于hxwLib.swc编写的,如果要将这个as编译成不必依赖组件的swf(即可以单独存在),可以进一步在命令行运行:

amxmlc -library-path=c:/3rd.swc HelloWorld.as

flashplayer HelloWorld.swf

以下链接也有相关文章介绍。

http://www.smithfox.com/?e=42

Flash Builder ASDoc注释参数简介

在Flash Builder的ASDoc注释工具中经常会用到一下注释参数:

@author –作者信息,似乎对@等特殊字符有屏蔽作用

@param –函数参数信息,若有多个参数,可分行
@return — 函数返回类型描述
@throws –抛出异常描述信息
@see –参见代码信息

需要注意的一个地方是@see, 当需要see某个类中的函数时

@see Array#pop();

需要see本类某函数时,如需要see下本类的 fieldStringToLocalizationItem(fieldString:String, strict:Boolean = true)函数, 则|

@see #fieldStringToLocalizationItem() ;

以上列举的只是部分常用的注释参数,以后有机会可以补充。

-source-path, 该path指明了源代码存放的位置

-doc-classes, 需要生成目录的类 , 在使用该变量之前必须已经声明-source-path;

常用开源类库

转过来的常用类库。
1、as3ebaylib

http://code.google.com/p/as3ebaylib/

2、as3youtubelib

http://code.google.com/p/as3youtubelib/

3、as3flickrlib

http://code.google.com/p/as3flickrlib/

4、Yahoo ASTRA Flash Components

http://developer.yahoo.com/flash/astra-flash/

5、facebook-as3

http://code.google.com/p/facebook-as3/

6、as3awss3lib

http://code.google.com/p/as3awss3lib/

7、Adobe ActionScript 3:resources:apis:libraries (官方,包括corelib、FlexUnit、Flickr、Mappr、RSS and Atom libraries、Odeo、YouTube)

http://labs.adobe.com/wiki/index.php/ActionScript_3:resources:apis:libraries

8、Tweener 用于过渡与切换的一组动画库

http://code.google.com/p/tweener/

9、uicomponents-as3 一组轻量级的AS3 UI组件库

http://code.google.com/p/uicomponents-as3/

10、as3ds AS3的数据结构实现

http://code.google.com/p/as3ds/

11、mecheye-as3-libraries 一组主要用于Flash 游戏开发的AS3库

http://code.google.com/p/mecheye-as3-libraries/

12、XIFF 一套XMPP协议的AS3实现

http://svn.igniterealtime.org/svn/repos/xiff/branches/xiff_as3_flexlib_beta1/

13、FZip 一套AS3库,可用作对ZIP压缩文件的载入、修改与创建

http://codeazur.com.br/lab/fzip/

14、FlexLib 一套开源的Flex界面组件库

http://code.google.com/p/flexlib/

15、AnimatedGIfLoader Flex Component 可载入GIF的Flex组件

http://dougmccune.com/blog/animatedgifloader-flex-component/

16、goplayground 一套轻量级的,可用创建属于你自己的AS3 动画工具的库

http://code.google.com/p/goplayground/

17、AlivePDF 开源的用于PDF创建的AS3库

http://www.alivepdf.org/

18、jwopitz-lib 一组开源的Flex用户界面组件

http://code.google.com/p/jwopitz-lib/

19、as3crypto AS3实现的一套加密库,包括多种加密算法

http://code.google.com/p/as3crypto/

20、flare 一套强大的可视化交互的AS3类库

http://flare.prefuse.org/

21、SWFAddress 一小而强大的库,可以为Flash和Ajax提供深链接的功能

http://www.asual.com/swfaddress/

22、SWFObject 用于嵌入Flash,Adobe官方也认可了

http://code.google.com/p/swfobject/

23、ulse Particle System 一套开源的强大的AS3动态粒子系统

http://code.google.com/p/pulse-particle/

http://www.rogue-development.com/pulseParticles.html

24、SpringGraph Flex Component

http://mark-shepherd.com/blog/springgraph-flex-component/

25、GoASAP AS3动画库

http://code.google.com/p/goasap/

http://www.goasap.org/index.html

26、asaplibrary 一套开源的Flash Actionscript3.0 RIA库

http://code.google.com/p/asaplibrary/

http://asaplibrary.org/

http://asapframework.org

27、as3mathlib 开源Flex/Actionscript数学库

http://code.google.com/p/as3mathlib/

28、as3corelib 包含一些基础功能AS3库

http://code.google.com/p/as3corelib/

29、minimalcomps 一组AS3 UI组件

http://www.bit-101.com/minimalcomps/

30、as3gif

http://code.google.com/p/as3gif/

31、queueloader-as3 一组AS3库,用来进行资源序列载入及监测

http://code.google.com/p/queueloader-as3/

32、TweenMax (AS3)

http://blog.greensock.com/tweenmaxas3/

33、Atellis Reflection Component 一款Flex反射效果组件

http://labs.atellis.com/2007/07/11/atellis-reflection-component/

34、AS3Eval 简单来说,就是用AS3实现的AS3编译器

http://eval.hurlant.com/

35、ByteArray的组件、库合集,包括liquid components、mousegesture、ASZip、GIF Player、GIF Animation Encoder、AlivePDF、Live JPEG Encoder、ScaleBitmap等

http://www.bytearray.org/?page_id=82

36、AS3C 针对AVM2虚拟机,用C#写的字节码编译器

http://code.google.com/p/as3c/

37、as3httpclientlib as3实现的http客户端

http://code.google.com/p/as3httpclientlib/

38、as3ui 一组常规的as3 ui界面库

http://code.google.com/p/as3ui/

39、as3xls 让你在flex中可以读写Excel文件

http://code.google.com/p/as3xls/

40、as3flexdb 让你的flex程序可以连接到MySQL服务器,主要是使用AMFPHP来访问PHP服务器

http://code.google.com/p/as3flexdb/

这一是一篇详细使用介绍的教程

http://itutorials.ro/viewtopic.php?f=9&t=7

41、vivisectingmedia-as3  一组AS3/Flex实用库,是作者在实践中总结出来的

http://code.google.com/p/vivisectingmedia-as3/

42、 casalib

http://casalib.org

Actionscript 3.0 Class
1、fZip 此类可允许你载入标准的zip文件并提取里面包含的文件

http://wahlers.com.br/claus/blog/zip-it-up/

2、AS3: Layout class for Flash CS3 一组用作布局的类

http://www.senocular.com/?id=2.8

3、CSSLoader 该类允许Flex应用程序在运行时载入CSS

http://www.rubenswieringa.com/blog/cssloader

4、AS3: QueryString 一个单例类,用来获取URL地址后所带参数值对

http://evolve.reintroducing.com/2008/07/03/as3/as3-querystring/#more-141

5、ActionScript 3 Contextual Menu Manager Class AS3关联菜单管理类

http://www.blog.noponies.com/archives/103

2D & 3D Engine
1、APE (Actionscript Physics Engine) 物理引擎
APE前身是as2版本的Flade,呼声很高,优点就是清晰简单,一共没有几个类:),目前版本alpha 0.45 ,有API文档和示例,教程有一篇quick start ,在Google Group上有一个论坛可以讨论。svn上一直在更新目前svn上的版本为0.5a

http://www.cove.org/ape/

2、Away3D

http://code.google.com/p/away3d/

3、Papervision3D

http://code.google.com/p/papervision3d/

4、Sandy 开源3D库

http://www.flashsandy.org/versions/3.0

5、FORM 一套AS3完成的用于2D刚性物体的物理引擎

http://code.google.com/p/foam-as3/

6、Five3D 基于矢量的Flash 3D 交互动画创建

http://five3d.mathieu-badimon.com/

7、Flade (Flash Dynamics Engine) 一套开源的2D物理引擎,AS2实现

http://www.cove.org/flade/

8、Box2DFlashAS3 2D物理引擎,AS3实现,基于强大的Box2D C++物理库

http://box2dflash.sourceforge.net/

9、Paradox 基于Flash的第一称3D引擎

http://animasinteractive.com/propaganda/

10、ND3D AS3 3D Engine  一款简单的AS3开源3D引擎,编译后的引擎大小仅约10K

http://code.google.com/p/nd3d/

http://www.nulldesign.de/nd3d-as3-3d-engine/

11、motor2 基于Box2d的AS3刚体引擎,也是2D的.
作者就是 AS3数据结构的作者,2007年最后一天发布
作者主页:http://lab.polygonal.de/motor_physics/
代码:http://code.google.com/p/motor2/
12、WOW-Engine 法国人写的,基于Sandy library的算法 3D物理引擎

http://seraf.mediabox.fr/wow-engine/as3-3d-physics-engine-wow-engine/

FrameWorks
1、Cairngorm Adobe官方出的Flex框架

http://labs.adobe.com/wiki/index.php/Cairngorm

2、PureMVC 纯AS3框架,也有其它语言的实现

http://www.puremvc.org/

3、ASWing AS3 一套开源的AS3 GUI框架

http://www.aswing.org/

4、EasyMVC 由事件驱动的MVC框架

http://projects.simb.net/easyMVC/

5、Mate 基于Tag及事件驱动的Flex框架

http://mate.asfusion.com/

6、ARP 基于模式(Pattern)的RIA框架,Flash平台,支持AS2和AS3

http://osflash.org/projects/arp

7、Gaia 开源的Flash前端框架,支持AS2和AS3,用于快速开发

http://www.gaiaflashframework.com/

8、flest Actionscript3.0/Flex应用程序框架,用来开发企业级的RIA

http://code.google.com/p/flest/

9、Gugga Flash Framework 更新至AS3

http://www.gugga.com/flashblog/

10、Prana 另一个提供了IOC反转控制的框架,类似著名的Spring框架

http://www.pranaframework.org/

11、OpenFlux 开源的Flex组件框架,让开发Flex组件更加快速容易

http://code.google.com/p/openflux/

12、Degrafa 声明式的Flex图形框架,允许以MXML标签的方式绘制图形、创建皮肤,还包括对CSS的支持

http://code.google.com/p/degrafa/

13、FlexMVCs 针对AS3和Flex的应用程序框架,基于PureMVC,作了些修正和精简

http://code.google.com/p/flexmvcs/

Flash & Flex Tools、Servers
1、FlexUnit Flex/Actionscript3.0单元测试框架

http://code.google.com/p/as3flexunitlib/

2、Visual FlexUnit 增强的FlexUnit,支持“可视化断言”

http://code.google.com/p/visualflexunit/

3、RED bug debug调试控制器,让Flash、Flex、AIR应用程序更加容易

http://www.realeyesmedia.com/redbug/

4、reflexutil 可在运行时对Flex组件进行调试

http://code.google.com/p/reflexutil/

5、FxSpy 当Flex应用程序运行时可以检测和动态的改变可视化组件属性值

http://code.google.com/p/fxspy/

6、ThunderBolt 基于Firefox的Firebug插件的日志扩展,支持AS2及AS3

http://code.google.com/p/flash-thunderbolt/

7、FlashTracer Firefox扩展,可以以侧栏的方式将Flash中trace()的结果显示
8、RIALogger 另一款Flex/AIR的Debug工具

http://renaun.com/blog/flex-components/rialogger/

9、Alcon 一款轻量级的AS2及AS3的Debug工具,AIR方式将Debug信息展示出来

http://blog.hexagonstar.com/alcon/

10、GDS (Granite Data Services) 开源,提供了Adobe LiveCycle Data Services类似功能的服务器

http://www.graniteds.org/

Flex Explorers (大部分为Flex2版本,但同样适用于Flex3)
1、Flex3 Component Explorer Flex各类组件示例

http://examples.adobe.com/flex3/componentexplorer/explorer.html

2、Resize ManagerFX Explorer (此为商业作品,要收费的)

http://www.teotigraphix.com/explorers/ResizeManagerFX/ResizeManagerFXExplorer.html

3、Flex3 Style Explorer

http://examples.adobe.com/flex3/consulting/styleexplorer/Flex3StyleExplorer.html

4、Flex2 Style Explorer(添加了Kuler功能)Flex UI组件风格定制并可输出为CSS

http://www.maclema.com/content/sek/

5、Flex2 Style Explorer(Adobe 原始的版本)

http://examples.adobe.com/flex2/consulting/styleexplorer/Flex2StyleExplorer.html

6、Flex2 Filter Explorer 查看各类滤镜效果并可进行设置

http://merhl.com/flex2_samples/filterExplorer/

http://merhl.com/?p=40 (AIR版本)
7、Flex2 Primitive Explorer 在Flex中创建各种简单形状

http://www.flexibleexperiments.com/Flex/PrimitiveExplorer/Flex2PrimitiveExplorer.html

Sourcemate插件安装

关于Sourcemate的介绍就不多说了,看这里。 安装方式也很简单,打开FlashBuilder,选择Install a new software,然后输入插件的地址: http://updates.elementriver.com/sourcemate/v1 安装后,修改Host文件,添加: 127.0.0.1 services.elementriver.com 然后重启Flash Builder,输入Sourcemate的序列号: email:随便 序列号 :X777-C111-Z999-Y888 该插件是需要付费的,本文仅供学习和参考,如果您喜欢此软件,请支持正版。
Artist – Song