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<channel>
	<title>Etall&#039;s Life</title>
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	<link>http://etall.cn</link>
	<description></description>
	<lastBuildDate>Fri, 25 Nov 2011 10:28:54 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>更新了BLOG程序</title>
		<link>http://etall.cn/2011/11/25/%e6%9b%b4%e6%96%b0%e4%ba%86blog%e7%a8%8b%e5%ba%8f/</link>
		<comments>http://etall.cn/2011/11/25/%e6%9b%b4%e6%96%b0%e4%ba%86blog%e7%a8%8b%e5%ba%8f/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 10:08:40 +0000</pubDate>
		<dc:creator>etall</dc:creator>
				<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://etall.cn/?p=189</guid>
		<description><![CDATA[升级了Wordpress更新了WordPress to Twitter工具，测试一把，看看是什么情况。]]></description>
			<content:encoded><![CDATA[<p>升级了Wordpress更新了WordPress to Twitter工具，测试一把，看看是什么情况。</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>sourcemate 3.0</title>
		<link>http://etall.cn/2011/07/12/sourcemate-3-0/</link>
		<comments>http://etall.cn/2011/07/12/sourcemate-3-0/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 06:46:44 +0000</pubDate>
		<dc:creator>etall</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[key]]></category>

		<guid isPermaLink="false">http://etall.cn/?p=176</guid>
		<description><![CDATA[发个3的序列号： C222-B111-B000-QR11 是 Enterprise 版 需要屏蔽访问 services.elementriver.com， sourcemate 会向这个地址进行校验回复]]></description>
			<content:encoded><![CDATA[<p>发个3的序列号： C222-B111-B000-QR11 是 Enterprise 版<br />
需要屏蔽访问 services.elementriver.com， sourcemate 会向这个地址进行校验回复 </p>
]]></content:encoded>
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		<item>
		<title>adobe cs5.5 版本大全</title>
		<link>http://etall.cn/2011/07/01/adobe-cs5-5-%e7%89%88%e6%9c%ac%e5%a4%a7%e5%85%a8/</link>
		<comments>http://etall.cn/2011/07/01/adobe-cs5-5-%e7%89%88%e6%9c%ac%e5%a4%a7%e5%85%a8/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 12:19:22 +0000</pubDate>
		<dc:creator>etall</dc:creator>
				<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://etall.cn/?p=177</guid>
		<description><![CDATA[LS数字的语言代码，如下载简体中文版，请下载LS3最后的文件名： LS1 – en-US / en-UK / en-GB LS2 – ja-JP LS3 – ko-KR / zh-CN / zh-TW LS4 – da-DK / de-DE / es-ES / es-MX / fi-FI / fr-FR / fr-CA / it-IT / nb-NO / nl-NL / &#8230; <a href="http://etall.cn/2011/07/01/adobe-cs5-5-%e7%89%88%e6%9c%ac%e5%a4%a7%e5%85%a8/">继续阅读 <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>LS数字的语言代码，如下载简体中文版，请下载LS3最后的文件名：<br />
LS1 – en-US / en-UK / en-GB<br />
LS2 – ja-JP<br />
LS3 – ko-KR / zh-CN / zh-TW<br />
LS4 – da-DK / de-DE / es-ES / es-MX / fi-FI / fr-FR / fr-CA / it-IT / nb-NO / nl-NL / pt-BR / sv-SE<br />
LS6 – cs-CZ / hu-HU / pl-PL / ro-RO / ru-RU / tr-TR / uk-UA</p>
<p>FOR MAC:<br />
Adobe CS5.5 Master Collection<br />
LS1:http://trials2.adobe.com/AdobeProducts/STAM/CS5_5/osx10/MasterCollection_CS5_5_LS1.dmg<br />
LS2:http://trials2.adobe.com/AdobeProducts/STAM/CS5_5/osx10/MasterCollection_CS5_5_LS2.dmg<br />
LS3:http://trials2.adobe.com/AdobeProducts/STAM/CS5_5/osx10/MasterCollection_CS5_5_LS3.dmg<br />
LS4:http://trials2.adobe.com/AdobeProducts/STAM/CS5_5/osx10/MasterCollection_CS5_5_LS4.dmg<br />
LS6:http://trials2.adobe.com/AdobeProducts/STAM/CS5_5/osx10/MasterCollection_CS5_5_LS6.dmg<br />
Adobe CS5.5 Design Premium<br />
LS1:http://trials2.adobe.com/AdobeProducts/MDIA/CS5_5/osx10/DesignPremium_CS5_5_LS1.dmg<br />
LS2:http://trials2.adobe.com/AdobeProducts/MDIA/CS5_5/osx10/DesignPremium_CS5_5_LS2.dmg<br />
LS3:http://trials2.adobe.com/AdobeProducts/MDIA/CS5_5/osx10/DesignPremium_CS5_5_LS3.dmg<br />
LS4:http://trials2.adobe.com/AdobeProducts/MDIA/CS5_5/osx10/DesignPremium_CS5_5_LS4.dmg<br />
LS6:http://trials2.adobe.com/AdobeProducts/MDIA/CS5_5/osx10/DesignPremium_CS5_5_LS6.dmg<br />
Adobe CS5.5 Design Standard<br />
LS1:http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/osx10/DesignStandard_CS5_5_LS1.dmg<br />
LS2:http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/osx10/DesignStandard_CS5_5_LS2.dmg<br />
LS3:http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/osx10/DesignStandard_CS5_5_LS3.dmg<br />
LS4:http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/osx10/DesignStandard_CS5_5_LS4.dmg<br />
LS6:http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/osx10/DesignStandard_CS5_5_LS6.dmg<br />
Adobe CS5 Web Premium<br />
LS1:http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/osx10/WebPremium_CS5_5_LS1.dmg<br />
LS2:http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/osx10/WebPremium_CS5_5_LS2.dmg<br />
LS3:http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/osx10/WebPremium_CS5_5_LS3.dmg<br />
LS4:http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/osx10/WebPremium_CS5_5_LS4.dmg<br />
LS6:http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/osx10/WebPremium_CS5_5_LS6.dmg<br />
Adobe CS5 Production Premium<br />
English / French / German / Japanese:http://trials2.adobe.com/AdobeProducts/STVD/CS5_5/osx10/ProductionPremium_CS5_5_LS7.dmg<br />
Adobe Acrobat X Pro<br />
English / French / German:http://trials2.adobe.com/AdobeProducts/APRO/10/osx10/AcrobatPro_10_Web_WWEFD.dmg<br />
Japanese: http://trials2.adobe.com/AdobeProducts/APRO/10/osx10/AcrobatPro_10_Web_J.dmg<br />
Adobe After Effects CS5.5<br />
English / French / German / Italian / Japanese / Korean / Portuguese / Spanish:http://trials2.adobe.com/AdobeProducts/AEFT/10_5/osx10/AfterEffects_10_5_LS7.dmg<br />
Adobe Contribute CS5<br />
LS1: http://trials2.adobe.com/AdobeProducts/CNTB/6/osx10/Contribute_6_LS1.dmg<br />
LS2: http://trials2.adobe.com/AdobeProducts/CNTB/6/osx10/Contribute_6_LS2.dmg<br />
LS4: http://trials2.adobe.com/AdobeProducts/CNTB/6/osx10/Contribute_6_LS4.dmg<br />
Adobe DreamWeaver CS5.5<br />
LS1:http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11_5/osx10/Dreamweaver_11_5_LS1.dmg<br />
LS2:http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11_5/osx10/Dreamweaver_11_5_LS2.dmg<br />
LS3:http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11_5/osx10/Dreamweaver_11_5_LS3.dmg<br />
LS4:http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11_5/osx10/Dreamweaver_11_5_LS4.dmg<br />
LS6:http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11_5/osx10/Dreamweaver_11_5_LS6.dmg<br />
Adobe Fireworks CS5<br />
LS1: http://trials2.adobe.com/AdobeProducts/FWKS/11/osx10/Fireworks_11_LS1.dmg<br />
LS2: http://trials2.adobe.com/AdobeProducts/FWKS/11/osx10/Fireworks_11_LS2.dmg<br />
LS4: http://trials2.adobe.com/AdobeProducts/FWKS/11/osx10/Fireworks_11_LS4.dmg<br />
LS6: http://trials2.adobe.com/AdobeProducts/FWKS/11/osx10/Fireworks_11_LS6.dmg<br />
Adobe Flash Builder 4.5<br />
English / French / German / Japanese / Russian / Chinese (Simplified):http://trials2.adobe.com/AdobeProducts/FLBR/4_5/osx10/FlashBuilder_4_5_LS10.dmg<br />
Adobe Flash Catalyst CS5.5<br />
English / French / German / Japanese / Korean / Portuguese:http://trials2.adobe.com/AdobeProducts/THRM/1_5/osx10/FlashCatalyst_1_5_LS9.dmg<br />
Adobe Flash Professional CS5.5<br />
LS1: http://trials2.adobe.com/AdobeProducts/FLPR/11_5/osx10/FlashPro_11_5_LS1.dmg<br />
LS2: http://trials2.adobe.com/AdobeProducts/FLPR/11_5/osx10/FlashPro_11_5_LS2.dmg<br />
LS3: http://trials2.adobe.com/AdobeProducts/FLPR/11_5/osx10/FlashPro_11_5_LS3.dmg<br />
LS4: http://trials2.adobe.com/AdobeProducts/FLPR/11_5/osx10/FlashPro_11_5_LS4.dmg<br />
LS6: http://trials2.adobe.com/AdobeProducts/FLPR/11_5/osx10/FlashPro_11_5_LS6.dmg<br />
Adobe InCopy CS5<br />
LS1: http://trials2.adobe.com/AdobeProducts/AICY/7_5/osx10/InCopy_7_5_LS1.dmg<br />
LS2: http://trials2.adobe.com/AdobeProducts/AICY/7_5/osx10/InCopy_7_5_LS2.dmg<br />
LS3: http://trials2.adobe.com/AdobeProducts/AICY/7_5/osx10/InCopy_7_5_LS3.dmg<br />
LS4: http://trials2.adobe.com/AdobeProducts/AICY/7_5/osx10/InCopy_7_LS4.dmg<br />
LS6: http://trials2.adobe.com/AdobeProducts/AICY/7_5/osx10/InCopy_7_5_LS6.dmg<br />
Adobe Illustrator CS5.1<br />
LS1: http://trials2.adobe.com/AdobeProducts/ILST/15_1/osx10/Illustrator_15_1_LS1.dmg<br />
LS2: http://trials2.adobe.com/AdobeProducts/ILST/15_1/osx10/Illustrator_15_1_LS2.dmg<br />
LS3: http://trials2.adobe.com/AdobeProducts/ILST/15_1/osx10/Illustrator_15_1_LS3.dmg<br />
LS4: http://trials2.adobe.com/AdobeProducts/ILST/15_1/osx10/Illustrator_15_1_LS4.dmg<br />
LS6: http://trials2.adobe.com/AdobeProducts/ILST/15_1/osx10/Illustrator_15_1_LS6.dmg<br />
Adobe InDesign CS5.5<br />
LS1: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/osx10/InDesign_7_5_LS1.dmg<br />
LS2: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/osx10/InDesign_7_5_LS2.dmg<br />
LS3: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/osx10/InDesign_7_5_LS3.dmg<br />
LS4: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/osx10/InDesign_7_5_LS4.dmg<br />
LS6: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/osx10/InDesign_7_LS6.dmg<br />
Adobe Photoshop Extended CS5.1<br />
LS1: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/osx10/Photoshop_12_1_LS1.dmg<br />
LS2: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/osx10/Photoshop_12_1_LS2.dmg<br />
LS3: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/osx10/Photoshop_12_1_LS3.dmg<br />
LS4: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/osx10/Photoshop_12_1_LS4.dmg<br />
LS6: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/osx10/Photoshop_12_1_LS6.dmg<br />
Adobe Premiere Pro CS5.5<br />
English / French / German / Italian / Japanese / Korean / Portuguese / Spanish:http://trials2.adobe.com/AdobeProducts/PPRO/5_5/osx10/PremierePro_5_5_LS7.dmg</p>
<p>FOR WIN:<br />
LS1: http://trials2.adobe.com/AdobeProducts/STAM/CS5_5/win32/MasterCollection_CS5_5_LS1.exe<br />
LS1: http://trials2.adobe.com/AdobeProducts/STAM/CS5_5/win32/MasterCollection_CS5_5_LS1.7z</p>
<p>LS2: http://trials2.adobe.com/AdobeProducts/STAM/CS5_5/win32/MasterCollection_CS5_5_LS2.exe<br />
LS2: http://trials2.adobe.com/AdobeProducts/STAM/CS5_5/win32/MasterCollection_CS5_5_LS2.7z</p>
<p>LS3: http://trials2.adobe.com/AdobeProducts/STAM/CS5_5/win32/MasterCollection_CS5_5_LS3.exe<br />
LS3: http://trials2.adobe.com/AdobeProducts/STAM/CS5_5/win32/MasterCollection_CS5_5_LS3.7z</p>
<p>LS4: http://trials2.adobe.com/AdobeProducts/STAM/CS5_5/win32/MasterCollection_CS5_5_LS4.exe<br />
LS4: http://trials2.adobe.com/AdobeProducts/STAM/CS5_5/win32/MasterCollection_CS5_5_LS4.7z</p>
<p>LS6: http://trials2.adobe.com/AdobeProducts/STAM/CS5_5/win32/MasterCollection_CS5_5_LS6.exe<br />
LS6: http://trials2.adobe.com/AdobeProducts/STAM/CS5_5/win32/MasterCollection_CS5_5_LS6.7z</p>
<p>Adobe CS5.5 Design Premium</p>
<p>LS1: http://trials2.adobe.com/AdobeProducts/MDIA/CS5_5/win32/DesignPremium_CS5_5_LS1.exe<br />
LS1: http://trials2.adobe.com/AdobeProducts/MDIA/CS5_5/win32/DesignPremium_CS5_5_LS1.7z</p>
<p>LS2: http://trials2.adobe.com/AdobeProducts/MDIA/CS5_5/win32/DesignPremium_CS5_5_LS2.exe<br />
LS2: http://trials2.adobe.com/AdobeProducts/MDIA/CS5_5/win32/DesignPremium_CS5_5_LS2.7z</p>
<p>LS3: http://trials2.adobe.com/AdobeProducts/MDIA/CS5_5/win32/DesignPremium_CS5_5_LS3.exe<br />
LS3: http://trials2.adobe.com/AdobeProducts/MDIA/CS5_5/win32/DesignPremium_CS5_5_LS3.7z</p>
<p>LS4: http://trials2.adobe.com/AdobeProducts/MDIA/CS5_5/win32/DesignPremium_CS5_5_LS4.exe<br />
LS4: http://trials2.adobe.com/AdobeProducts/MDIA/CS5_5/win32/DesignPremium_CS5_5_LS4.7z</p>
<p>LS6: http://trials2.adobe.com/AdobeProducts/MDIA/CS5_5/win32/DesignPremium_CS5_5_LS6.exe<br />
LS6: http://trials2.adobe.com/AdobeProducts/MDIA/CS5_5/win32/DesignPremium_CS5_5_LS6.7z</p>
<p>Adobe CS5.5 Design Standard</p>
<p>LS1: http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/win32/DesignStandard_CS5_5_LS1.exe<br />
LS1: http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/win32/DesignStandard_CS5_5_LS1.7z</p>
<p>LS2: http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/win32/DesignStandard_CS5_5_LS2.exe<br />
LS2: http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/win32/DesignStandard_CS5_5_LS2.7z</p>
<p>LS3: http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/win32/DesignStandard_CS5_5_LS3.exe<br />
LS3: http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/win32/DesignStandard_CS5_5_LS3.7z</p>
<p>LS4: http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/win32/DesignStandard_CS5_5_LS4.exe<br />
LS4: http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/win32/DesignStandard_CS5_5_LS4.7z</p>
<p>LS6: http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/win32/DesignStandard_CS5_5_LS6.exe<br />
LS6: http://trials2.adobe.com/AdobeProducts/DSGN/CS5_5/win32/DesignStandard_CS5_5_LS6.7z</p>
<p>Adobe CS5 Web Premium</p>
<p>LS1: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS1.exe<br />
LS1: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS1.7z</p>
<p>LS2: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS2.exe<br />
LS2: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS2.7z</p>
<p>LS3: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS3.exe<br />
LS3: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS3.7z</p>
<p>LS4: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS4.exe<br />
LS4: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS4.7z</p>
<p>LS6: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS6.exe<br />
LS6: http://trials2.adobe.com/AdobeProducts/WEBB/CS5_5/win32/WebPremium_CS5_5_LS6.7z</p>
<p>Adobe CS5 Production Premium</p>
<p>语言：English / French / German / Japanese</p>
<p>http://trials2.adobe.com/AdobeProducts/STVD/CS5_5/win32/ProductionPremium_CS5_5_LS7.exe</p>
<p>http://trials2.adobe.com/AdobeProducts/STVD/CS5_5/win32/ProductionPremium_CS5_5_LS7.7z</p>
<p>Adobe Acrobat X Pro<br />
语言：English / French / German</p>
<p>http://trials2.adobe.com/AdobeProducts/APRO/10/win32/AcrobatPro_10_Web_WWEFD.exe</p>
<p>语言：Japanese</p>
<p>http://trials2.adobe.com/AdobeProducts/APRO/10/win32/AcrobatPro_10_Web_J.exe</p>
<p>Adobe After Effects CS5.5 64-bit<br />
语言：English / French / German / Italian / Japanese / Korean / Portuguese / Spanish</p>
<p>http://trials2.adobe.com/AdobeProducts/AEFT/10_5/win64/AfterEffects_10_5_LS7.exe</p>
<p>http://trials2.adobe.com/AdobeProducts/AEFT/10_5/win64/AfterEffects_10_5_LS7.7z</p>
<p>Adobe Contribute CS5</p>
<p>LS1: http://trials2.adobe.com/AdobeProducts/CNTB/6/win32/Contribute_6_LS1.exe</p>
<p>LS2: http://trials2.adobe.com/AdobeProducts/CNTB/6/win32/Contribute_6_LS2.exe</p>
<p>LS4: http://trials2.adobe.com/AdobeProducts/CNTB/6/win32/Contribute_6_LS4.exe</p>
<p>Adobe DreamWeaver CS5.5</p>
<p>LS1: http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11_5/win32/Dreamweaver_11_5_LS1.exe</p>
<p>LS2: http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11_5/win32/Dreamweaver_11_5_LS2.exe</p>
<p>LS3: http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11_5/win32/Dreamweaver_11_5_LS3.exe</p>
<p>LS4: http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11_5/win32/Dreamweaver_11_5_LS4.exe</p>
<p>LS6: http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11_5/win32/Dreamweaver_11_5_LS6.exe</p>
<p>Adobe Fireworks CS5</p>
<p>LS1: http://trials2.adobe.com/AdobeProducts/FWKS/11/win32/Fireworks_11_LS1.exe</p>
<p>LS2: http://trials2.adobe.com/AdobeProducts/FWKS/11/win32/Fireworks_11_LS2.exe</p>
<p>LS4: http://trials2.adobe.com/AdobeProducts/FWKS/11/win32/Fireworks_11_LS4.exe</p>
<p>LS6: http://trials2.adobe.com/AdobeProducts/FWKS/11/win32/Fireworks_11_LS6.exe</p>
<p>Adobe Flash Builder 4.5</p>
<p>语言：English / French / German / Japanese / Russian / Chinese (Simplified)</p>
<p>http://trials2.adobe.com/AdobeProducts/FLBR/4_5/win32/FlashBuilder_4_5_LS10.exe</p>
<p>Adobe Flash Catalyst CS5.5</p>
<p>语言：English / French / German / Japanese / Korean / Portuguese</p>
<p>http://trials2.adobe.com/AdobeProducts/THRM/1_5/win32/FlashCatalyst_1_5_LS9.exe</p>
<p>Adobe Flash Professional CS5.5</p>
<p>LS1: http://trials2.adobe.com/AdobeProducts/FLPR/11_5/win32/FlashPro_11_5_LS1.exe</p>
<p>LS2: http://trials2.adobe.com/AdobeProducts/FLPR/11_5/win32/FlashPro_11_5_LS2.exe</p>
<p>LS3: http://trials2.adobe.com/AdobeProducts/FLPR/11_5/win32/FlashPro_11_5_LS3.exe</p>
<p>LS4: http://trials2.adobe.com/AdobeProducts/FLPR/11_5/win32/FlashPro_11_5_LS4.exe</p>
<p>LS6: http://trials2.adobe.com/AdobeProducts/FLPR/11_5/win32/FlashPro_11_5_LS6.exe</p>
<p>Adobe InCopy CS5</p>
<p>LS1: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS1.exe<br />
LS1: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS1.7z</p>
<p>LS2: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS2.exe<br />
LS2: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS2.7z</p>
<p>LS3: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS3.exe<br />
LS3: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS3.7z</p>
<p>LS4: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_LS4.exe<br />
LS4: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS4.7z</p>
<p>LS6: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS6.exe<br />
LS6: http://trials2.adobe.com/AdobeProducts/AICY/7_5/win32/InCopy_7_5_LS6.7z</p>
<p>Adobe Illustrator CS5.1</p>
<p>LS1: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS1.exe<br />
LS1: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS1.7z</p>
<p>LS2: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS2.exe<br />
LS2: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS2.7z</p>
<p>LS3: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS3.exe<br />
LS3: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS3.7z</p>
<p>LS4: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS4.exe<br />
LS4: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS4.7z</p>
<p>LS6: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS6.exe<br />
LS6: http://trials2.adobe.com/AdobeProducts/ILST/15_1/win32/Illustrator_15_1_LS6.7z</p>
<p>Adobe InDesign CS5.5</p>
<p>LS1: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS1.exe<br />
LS1: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS1.7z</p>
<p>LS2: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS2.exe<br />
LS2: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS2.7z</p>
<p>LS3: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS3.exe<br />
LS3: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS3.7z</p>
<p>LS4: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS4.exe<br />
LS4: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS4.7z</p>
<p>LS6: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_LS6.exe<br />
LS6: http://trials2.adobe.com/AdobeProducts/IDSN/7_5/win32/InDesign_7_5_LS6.7z</p>
<p>Adobe Photoshop Extended CS5.1</p>
<p>LS1: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS1.exe<br />
LS1: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS1.7z</p>
<p>LS2: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS2.exe<br />
LS2: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS2.7z</p>
<p>LS3: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS3.exe<br />
LS3: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS3.7z</p>
<p>LS4: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS4.exe<br />
LS4: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS4.7z</p>
<p>LS6: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS6.exe<br />
LS6: http://trials2.adobe.com/AdobeProducts/PHSP/12_1/win32/Photoshop_12_1_LS6.7z</p>
<p>Adobe Premiere Pro CS5.5 64-bit<br />
语言：English / French / German / Italian / Japanese / Korean / Portuguese / Spanish</p>
<p>http://trials2.adobe.com/AdobeProducts/PPRO/5_5/win32/PremierePro_5_5_LS7.exe</p>
<p>http://trials2.adobe.com/AdobeProducts/PPRO/5_5/win32/PremierePro_5_5_LS7.7z</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SWFEncoder</title>
		<link>http://etall.cn/2011/06/02/swfencoder/</link>
		<comments>http://etall.cn/2011/06/02/swfencoder/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 14:43:12 +0000</pubDate>
		<dc:creator>etall</dc:creator>
				<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://etall.cn/?p=174</guid>
		<description><![CDATA[一个用来生成swf的类。 详细内容请看http://www.ionsden.com/content/swfencoder]]></description>
			<content:encoded><![CDATA[<p>一个用来生成swf的类。<br />
 详细内容请看http://www.ionsden.com/content/swfencoder</p>
]]></content:encoded>
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		</item>
		<item>
		<title>生成swc库文件若干方法</title>
		<link>http://etall.cn/2011/02/23/flashdevelop-swc/</link>
		<comments>http://etall.cn/2011/02/23/flashdevelop-swc/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 09:14:23 +0000</pubDate>
		<dc:creator>etall</dc:creator>
				<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://etall.cn/?p=165</guid>
		<description><![CDATA[1 在flex中建立as项目会自动在bin目录下生成 2 用compc命令 3 flashdevelop 4 flash发布设置导出swc 也可以在库中导出swc文件 FlashDevelop自带的项目类型中没有swc库项目的模板，当想要把项目中的通用部分封装成swc时就不那么方便了，往往需要FlashBuilder或命令行compc命令 因为有了compc命令，再加上FD强大的灵活性，要一键生成swc并不困难，步骤如下： 1. 创建AS3项目 可以直接跳至-6 2. 打开项目属性，先把Output file名改为swc后辍，再勾选上No output… image 3. 切换到Build选项卡，添加命令： &#8220;$(CompilerPath)\bin\compc.exe&#8221; -include-sources &#8220;$(ProjectDir)\src&#8221; -output &#8220;$(OutputDir)\$(OutputName)&#8221; image 4. 点OK保存设置，按F8编译项目就可以生成swc文件了： image 6：如果恰好你没网络或者没能下到ExportSWC这个插件，你也可以这样做：打开项目属性面板，选择Build，在Post-Build Command Line中添加命令： c:\windows\system32\cmd.exe /k “$(CompilerPath)\bin\compc.exe” -o=“$(OutputDir)\$(ProjectName).swc” -compiler.include-libraries=“$(ProjectDir)\lib” -is=“$(ProjectDir)\src” FlexSDK中的compc命令可以将那些带包名的as文件编译成swf文件，并打包成一个文件，文件的扩展名是.swc,在Flash中这叫组件。其实组件文件格式实际上是zip, &#8230; <a href="http://etall.cn/2011/02/23/flashdevelop-swc/">继续阅读 <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p> 1 在flex中建立as项目会自动在bin目录下生成<br />
 2 用compc命令<br />
 3 flashdevelop<br />
 4 flash发布设置导出swc 也可以在库中导出swc文件</p>
<p>FlashDevelop自带的项目类型中没有swc库项目的模板，当想要把项目中的通用部分封装成swc时就不那么方便了，往往需要FlashBuilder或命令行compc命令</p>
<p>因为有了compc命令，再加上FD强大的灵活性，要一键生成swc并不困难，步骤如下：</p>
<p>   1. 创建AS3项目<br />
   可以直接跳至-6<br />
   2. 打开项目属性，先把Output file名改为swc后辍，再勾选上No output…<br />
       image<br />
   3. 切换到Build选项卡，添加命令：</p>
<p>      &#8220;$(CompilerPath)\bin\compc.exe&#8221; -include-sources &#8220;$(ProjectDir)\src&#8221; -output &#8220;$(OutputDir)\$(OutputName)&#8221;</p>
<p>      image<br />
   4. 点OK保存设置，按F8编译项目就可以生成swc文件了：<br />
      image</p>
<p>6：如果恰好你没网络或者没能下到ExportSWC这个插件，你也可以这样做：打开项目属性面板，选择Build，在Post-Build Command Line中添加命令：</p>
<p>c:\windows\system32\cmd.exe /k “$(CompilerPath)\bin\compc.exe” -o=“$(OutputDir)\$(ProjectName).swc” -compiler.include-libraries=“$(ProjectDir)\lib” -is=“$(ProjectDir)\src”</p>
<p>FlexSDK中的compc命令可以将那些带包名的as文件编译成swf文件，并打包成一个文件，文件的扩展名是.swc,在Flash中这叫组件。其实组件文件格式实际上是zip, 把扩展名.swc改成.zip用winrar打开看看就知了</p>
<p>假如是自己开发，可以先在本地把目录规划好，调试无误以后在单独拿出去打包</p>
<p>假如在&#8221;D:\项目\Tool\huxiaowei\classes&#8221;目录下有两个AS文件&#8221;GameTask.as&#8221;，&#8221;MovieTask.as&#8221;，在Adobe Flex 3 SDK Command Prompt命令行下输入：</p>
<p>cd 项目\tool</p>
<p>compc -include-sources huxiaowei\classes\ output d:/hxwLib.swc</p>
<p>这样就将两个AS文件打包到d:\下名为hxwLib.swc包里了</p>
<p>在项目里就可以删除掉AS文件，只需要再ActionScript Build Path -> Library Path -> Add SWC下应用这个hxwLib.swc即可</p>
<p>PS:如果有一个AS是基于hxwLib.swc编写的，如果要将这个as编译成不必依赖组件的swf(即可以单独存在)，可以进一步在命令行运行：</p>
<p>amxmlc -library-path=c:/3rd.swc HelloWorld.as</p>
<p>flashplayer HelloWorld.swf</p>
<p>以下链接也有相关文章介绍。</p>
<p>http://www.smithfox.com/?e=42</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Flash Builder ASDoc注释参数简介</title>
		<link>http://etall.cn/2011/02/23/flash-builder-asdoc%e6%b3%a8%e9%87%8a%e5%8f%82%e6%95%b0%e7%ae%80%e4%bb%8b/</link>
		<comments>http://etall.cn/2011/02/23/flash-builder-asdoc%e6%b3%a8%e9%87%8a%e5%8f%82%e6%95%b0%e7%ae%80%e4%bb%8b/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 09:02:19 +0000</pubDate>
		<dc:creator>etall</dc:creator>
				<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://etall.cn/?p=163</guid>
		<description><![CDATA[在Flash Builder的ASDoc注释工具中经常会用到一下注释参数： @author &#8211;作者信息，似乎对@等特殊字符有屏蔽作用 @param &#8211;函数参数信息，若有多个参数，可分行 @return &#8212; 函数返回类型描述 @throws &#8211;抛出异常描述信息 @see &#8211;参见代码信息 需要注意的一个地方是@see, 当需要see某个类中的函数时 @see Array#pop(); 需要see本类某函数时,如需要see下本类的 fieldStringToLocalizationItem(fieldString:String, strict:Boolean = true)函数, 则&#124; @see #fieldStringToLocalizationItem() ； 以上列举的只是部分常用的注释参数，以后有机会可以补充。 -source-path, 该path指明了源代码存放的位置 -doc-classes, 需要生成目录的类 , 在使用该变量之前必须已经声明-source-path;]]></description>
			<content:encoded><![CDATA[<p>在Flash Builder的ASDoc注释工具中经常会用到一下注释参数：</p>
<p>@author  &#8211;作者信息，似乎对@等特殊字符有屏蔽作用</p>
<p>@param  &#8211;函数参数信息，若有多个参数，可分行<br />
@return  &#8212; 函数返回类型描述<br />
@throws &#8211;抛出异常描述信息<br />
@see      &#8211;参见代码信息</p>
<p>需要注意的一个地方是@see,  当需要see某个类中的函数时</p>
<p>@see Array#pop();</p>
<p>需要see本类某函数时,如需要see下本类的 fieldStringToLocalizationItem(fieldString:String, strict:Boolean = true)函数, 则|</p>
<p>@see #fieldStringToLocalizationItem() ；</p>
<p>以上列举的只是部分常用的注释参数，以后有机会可以补充。</p>
<p>-source-path, 该path指明了源代码存放的位置</p>
<p>-doc-classes, 需要生成目录的类 , 在使用该变量之前必须已经声明-source-path;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>常用开源类库</title>
		<link>http://etall.cn/2011/02/22/%e5%b8%b8%e7%94%a8%e5%bc%80%e6%ba%90%e7%b1%bb%e5%ba%93/</link>
		<comments>http://etall.cn/2011/02/22/%e5%b8%b8%e7%94%a8%e5%bc%80%e6%ba%90%e7%b1%bb%e5%ba%93/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 07:32:47 +0000</pubDate>
		<dc:creator>etall</dc:creator>
				<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://etall.cn/?p=161</guid>
		<description><![CDATA[转过来的常用类库。 1、as3ebaylib http://code.google.com/p/as3ebaylib/ 2、as3youtubelib http://code.google.com/p/as3youtubelib/ 3、as3flickrlib http://code.google.com/p/as3flickrlib/ 4、Yahoo ASTRA Flash Components http://developer.yahoo.com/flash/astra-flash/ 5、facebook-as3 http://code.google.com/p/facebook-as3/ 6、as3awss3lib http://code.google.com/p/as3awss3lib/ 7、Adobe ActionScript 3:resources:apis:libraries （官方，包括corelib、FlexUnit、Flickr、Mappr、RSS and Atom libraries、Odeo、YouTube） http://labs.adobe.com/wiki/index.php/ActionScript_3:resources:apis:libraries 8、Tweener 用于过渡与切换的一组动画库 http://code.google.com/p/tweener/ 9、uicomponents-as3 一组轻量级的AS3 UI组件库 http://code.google.com/p/uicomponents-as3/ 10、as3ds AS3的数据结构实现 http://code.google.com/p/as3ds/ 11、mecheye-as3-libraries 一组主要用于Flash 游戏开发的AS3库 http://code.google.com/p/mecheye-as3-libraries/ 12、XIFF 一套XMPP协议的AS3实现 &#8230; <a href="http://etall.cn/2011/02/22/%e5%b8%b8%e7%94%a8%e5%bc%80%e6%ba%90%e7%b1%bb%e5%ba%93/">继续阅读 <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>转过来的常用类库。<br />
1、as3ebaylib</p>
<p>http://code.google.com/p/as3ebaylib/</p>
<p>2、as3youtubelib</p>
<p>http://code.google.com/p/as3youtubelib/</p>
<p>3、as3flickrlib</p>
<p>http://code.google.com/p/as3flickrlib/</p>
<p>4、Yahoo ASTRA Flash Components</p>
<p>http://developer.yahoo.com/flash/astra-flash/</p>
<p>5、facebook-as3</p>
<p>http://code.google.com/p/facebook-as3/</p>
<p>6、as3awss3lib</p>
<p>http://code.google.com/p/as3awss3lib/</p>
<p>7、Adobe ActionScript 3:resources:apis:libraries （官方，包括corelib、FlexUnit、Flickr、Mappr、RSS and Atom libraries、Odeo、YouTube）</p>
<p>http://labs.adobe.com/wiki/index.php/ActionScript_3:resources:apis:libraries</p>
<p>8、Tweener   用于过渡与切换的一组动画库</p>
<p>http://code.google.com/p/tweener/</p>
<p>9、uicomponents-as3    一组轻量级的AS3 UI组件库</p>
<p>http://code.google.com/p/uicomponents-as3/</p>
<p>10、as3ds    AS3的数据结构实现</p>
<p>http://code.google.com/p/as3ds/</p>
<p>11、mecheye-as3-libraries    一组主要用于Flash 游戏开发的AS3库</p>
<p>http://code.google.com/p/mecheye-as3-libraries/</p>
<p>12、XIFF   一套XMPP协议的AS3实现</p>
<p>http://svn.igniterealtime.org/svn/repos/xiff/branches/xiff_as3_flexlib_beta1/</p>
<p>13、FZip   一套AS3库，可用作对ZIP压缩文件的载入、修改与创建</p>
<p>http://codeazur.com.br/lab/fzip/</p>
<p>14、FlexLib   一套开源的Flex界面组件库</p>
<p>http://code.google.com/p/flexlib/</p>
<p>15、AnimatedGIfLoader Flex Component     可载入GIF的Flex组件</p>
<p>http://dougmccune.com/blog/animatedgifloader-flex-component/</p>
<p>16、goplayground    一套轻量级的，可用创建属于你自己的AS3 动画工具的库</p>
<p>http://code.google.com/p/goplayground/</p>
<p>17、AlivePDF   开源的用于PDF创建的AS3库</p>
<p>http://www.alivepdf.org/</p>
<p>18、jwopitz-lib   一组开源的Flex用户界面组件</p>
<p>http://code.google.com/p/jwopitz-lib/</p>
<p>19、as3crypto   AS3实现的一套加密库，包括多种加密算法</p>
<p>http://code.google.com/p/as3crypto/</p>
<p>20、flare    一套强大的可视化交互的AS3类库</p>
<p>http://flare.prefuse.org/</p>
<p>21、SWFAddress    一小而强大的库，可以为Flash和Ajax提供深链接的功能</p>
<p>http://www.asual.com/swfaddress/</p>
<p>22、SWFObject    用于嵌入Flash，Adobe官方也认可了</p>
<p>http://code.google.com/p/swfobject/</p>
<p>23、ulse Particle System 一套开源的强大的AS3动态粒子系统</p>
<p>http://code.google.com/p/pulse-particle/</p>
<p>http://www.rogue-development.com/pulseParticles.html</p>
<p>24、SpringGraph Flex Component</p>
<p>http://mark-shepherd.com/blog/springgraph-flex-component/</p>
<p>25、GoASAP    AS3动画库</p>
<p>http://code.google.com/p/goasap/</p>
<p>http://www.goasap.org/index.html</p>
<p>26、asaplibrary   一套开源的Flash Actionscript3.0 RIA库</p>
<p>http://code.google.com/p/asaplibrary/</p>
<p>http://asaplibrary.org/</p>
<p>http://asapframework.org</p>
<p>27、as3mathlib 开源Flex/Actionscript数学库</p>
<p>http://code.google.com/p/as3mathlib/</p>
<p>28、as3corelib 包含一些基础功能AS3库</p>
<p>http://code.google.com/p/as3corelib/</p>
<p>29、minimalcomps 一组AS3 UI组件</p>
<p>http://www.bit-101.com/minimalcomps/</p>
<p>30、as3gif</p>
<p>http://code.google.com/p/as3gif/</p>
<p>31、queueloader-as3     一组AS3库，用来进行资源序列载入及监测</p>
<p>http://code.google.com/p/queueloader-as3/</p>
<p>32、TweenMax (AS3)</p>
<p>http://blog.greensock.com/tweenmaxas3/</p>
<p>33、Atellis Reflection Component             一款Flex反射效果组件</p>
<p>http://labs.atellis.com/2007/07/11/atellis-reflection-component/</p>
<p>34、AS3Eval    简单来说，就是用AS3实现的AS3编译器</p>
<p>http://eval.hurlant.com/</p>
<p>35、ByteArray的组件、库合集，包括liquid components、mousegesture、ASZip、GIF Player、GIF Animation Encoder、AlivePDF、Live JPEG Encoder、ScaleBitmap等</p>
<p>http://www.bytearray.org/?page_id=82</p>
<p>36、AS3C    针对AVM2虚拟机，用C#写的字节码编译器</p>
<p>http://code.google.com/p/as3c/</p>
<p>37、as3httpclientlib   as3实现的http客户端</p>
<p>http://code.google.com/p/as3httpclientlib/</p>
<p>38、as3ui  一组常规的as3　ui界面库</p>
<p>http://code.google.com/p/as3ui/</p>
<p>39、as3xls　让你在flex中可以读写Excel文件</p>
<p>http://code.google.com/p/as3xls/</p>
<p>40、as3flexdb 让你的flex程序可以连接到MySQL服务器，主要是使用AMFPHP来访问PHP服务器</p>
<p>http://code.google.com/p/as3flexdb/</p>
<p>这一是一篇详细使用介绍的教程</p>
<p>http://itutorials.ro/viewtopic.php?f=9&#038;t=7</p>
<p>41、vivisectingmedia-as3 　一组AS3/Flex实用库，是作者在实践中总结出来的</p>
<p>http://code.google.com/p/vivisectingmedia-as3/</p>
<p>42、 casalib </p>
<p>http://casalib.org</p>
<p>Actionscript 3.0 Class<br />
1、fZip   此类可允许你载入标准的zip文件并提取里面包含的文件</p>
<p>http://wahlers.com.br/claus/blog/zip-it-up/</p>
<p>2、AS3: Layout class for Flash CS3    一组用作布局的类</p>
<p>http://www.senocular.com/?id=2.8</p>
<p>3、CSSLoader    该类允许Flex应用程序在运行时载入CSS</p>
<p>http://www.rubenswieringa.com/blog/cssloader</p>
<p>4、AS3: QueryString     一个单例类，用来获取URL地址后所带参数值对</p>
<p>http://evolve.reintroducing.com/2008/07/03/as3/as3-querystring/#more-141</p>
<p>5、ActionScript 3 Contextual Menu Manager Class        AS3关联菜单管理类</p>
<p>http://www.blog.noponies.com/archives/103</p>
<p>2D &#038; 3D Engine<br />
1、APE (Actionscript Physics Engine)  物理引擎<br />
APE前身是as2版本的Flade，呼声很高，优点就是清晰简单，一共没有几个类：），目前版本alpha 0.45 ，有API文档和示例，教程有一篇quick start ，在Google Group上有一个论坛可以讨论。svn上一直在更新目前svn上的版本为0.5a</p>
<p>http://www.cove.org/ape/</p>
<p>2、Away3D</p>
<p>http://code.google.com/p/away3d/</p>
<p>3、Papervision3D</p>
<p>http://code.google.com/p/papervision3d/</p>
<p>4、Sandy    开源3D库</p>
<p>http://www.flashsandy.org/versions/3.0</p>
<p>5、FORM  一套AS3完成的用于2D刚性物体的物理引擎</p>
<p>http://code.google.com/p/foam-as3/</p>
<p>6、Five3D   基于矢量的Flash 3D 交互动画创建</p>
<p>http://five3d.mathieu-badimon.com/</p>
<p>7、Flade (Flash Dynamics Engine)   一套开源的2D物理引擎，AS2实现</p>
<p>http://www.cove.org/flade/</p>
<p>8、Box2DFlashAS3     2D物理引擎，AS3实现，基于强大的Box2D C++物理库</p>
<p>http://box2dflash.sourceforge.net/</p>
<p>9、Paradox   基于Flash的第一称3D引擎</p>
<p>http://animasinteractive.com/propaganda/</p>
<p>10、ND3D AS3 3D Engine 　一款简单的AS3开源3D引擎，编译后的引擎大小仅约10K</p>
<p>http://code.google.com/p/nd3d/</p>
<p>http://www.nulldesign.de/nd3d-as3-3d-engine/</p>
<p>11、motor2  基于Box2d的AS3刚体引擎,也是2D的.<br />
作者就是 AS3数据结构的作者，2007年最后一天发布<br />
作者主页：http://lab.polygonal.de/motor_physics/<br />
代码：http://code.google.com/p/motor2/<br />
12、WOW-Engine  法国人写的，基于Sandy library的算法 3D物理引擎</p>
<p>http://seraf.mediabox.fr/wow-engine/as3-3d-physics-engine-wow-engine/</p>
<p>FrameWorks<br />
1、Cairngorm   Adobe官方出的Flex框架</p>
<p>http://labs.adobe.com/wiki/index.php/Cairngorm</p>
<p>2、PureMVC   纯AS3框架，也有其它语言的实现</p>
<p>http://www.puremvc.org/</p>
<p>3、ASWing AS3  一套开源的AS3 GUI框架</p>
<p>http://www.aswing.org/</p>
<p>4、EasyMVC  由事件驱动的MVC框架</p>
<p>http://projects.simb.net/easyMVC/</p>
<p>5、Mate 基于Tag及事件驱动的Flex框架</p>
<p>http://mate.asfusion.com/</p>
<p>6、ARP    基于模式（Pattern）的RIA框架，Flash平台，支持AS2和AS3</p>
<p>http://osflash.org/projects/arp</p>
<p>7、Gaia  开源的Flash前端框架，支持AS2和AS3，用于快速开发</p>
<p>http://www.gaiaflashframework.com/</p>
<p>8、flest  Actionscript3.0/Flex应用程序框架，用来开发企业级的RIA</p>
<p>http://code.google.com/p/flest/</p>
<p>9、Gugga     Flash Framework    更新至AS3</p>
<p>http://www.gugga.com/flashblog/</p>
<p>10、Prana 另一个提供了IOC反转控制的框架，类似著名的Spring框架</p>
<p>http://www.pranaframework.org/</p>
<p>11、OpenFlux   开源的Flex组件框架，让开发Flex组件更加快速容易</p>
<p>http://code.google.com/p/openflux/</p>
<p>12、Degrafa      声明式的Flex图形框架，允许以MXML标签的方式绘制图形、创建皮肤，还包括对CSS的支持</p>
<p>http://code.google.com/p/degrafa/</p>
<p>13、FlexMVCs   针对AS3和Flex的应用程序框架，基于PureMVC，作了些修正和精简</p>
<p>http://code.google.com/p/flexmvcs/</p>
<p>Flash &#038; Flex Tools、Servers<br />
1、FlexUnit     Flex/Actionscript3.0单元测试框架</p>
<p>http://code.google.com/p/as3flexunitlib/</p>
<p>2、Visual FlexUnit 增强的FlexUnit，支持“可视化断言”</p>
<p>http://code.google.com/p/visualflexunit/</p>
<p>3、RED bug      debug调试控制器，让Flash、Flex、AIR应用程序更加容易</p>
<p>http://www.realeyesmedia.com/redbug/</p>
<p>4、reflexutil 可在运行时对Flex组件进行调试</p>
<p>http://code.google.com/p/reflexutil/</p>
<p>5、FxSpy   当Flex应用程序运行时可以检测和动态的改变可视化组件属性值</p>
<p>http://code.google.com/p/fxspy/</p>
<p>6、ThunderBolt 基于Firefox的Firebug插件的日志扩展，支持AS2及AS3</p>
<p>http://code.google.com/p/flash-thunderbolt/</p>
<p>7、FlashTracer Firefox扩展，可以以侧栏的方式将Flash中trace()的结果显示<br />
8、RIALogger　另一款Flex/AIR的Debug工具</p>
<p>http://renaun.com/blog/flex-components/rialogger/</p>
<p>9、Alcon 一款轻量级的AS2及AS3的Debug工具，AIR方式将Debug信息展示出来</p>
<p>http://blog.hexagonstar.com/alcon/</p>
<p>10、GDS (Granite Data Services) 开源，提供了Adobe LiveCycle Data Services类似功能的服务器</p>
<p>http://www.graniteds.org/</p>
<p>Flex Explorers  （大部分为Flex2版本，但同样适用于Flex3）<br />
1、Flex3 Component Explorer   Flex各类组件示例</p>
<p>http://examples.adobe.com/flex3/componentexplorer/explorer.html</p>
<p>2、Resize ManagerFX Explorer （此为商业作品，要收费的）</p>
<p>http://www.teotigraphix.com/explorers/ResizeManagerFX/ResizeManagerFXExplorer.html</p>
<p>3、Flex3 Style Explorer</p>
<p>http://examples.adobe.com/flex3/consulting/styleexplorer/Flex3StyleExplorer.html</p>
<p>4、Flex2 Style Explorer（添加了Kuler功能）Flex UI组件风格定制并可输出为CSS</p>
<p>http://www.maclema.com/content/sek/</p>
<p>5、Flex2 Style Explorer（Adobe 原始的版本）</p>
<p>http://examples.adobe.com/flex2/consulting/styleexplorer/Flex2StyleExplorer.html</p>
<p>6、Flex2 Filter Explorer   查看各类滤镜效果并可进行设置</p>
<p>http://merhl.com/flex2_samples/filterExplorer/</p>
<p>http://merhl.com/?p=40   (AIR版本)<br />
7、Flex2 Primitive Explorer   在Flex中创建各种简单形状</p>
<p>http://www.flexibleexperiments.com/Flex/PrimitiveExplorer/Flex2PrimitiveExplorer.html</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Sourcemate插件安装</title>
		<link>http://etall.cn/2010/12/23/sourcemate%e6%8f%92%e4%bb%b6%e5%ae%89%e8%a3%85/</link>
		<comments>http://etall.cn/2010/12/23/sourcemate%e6%8f%92%e4%bb%b6%e5%ae%89%e8%a3%85/#comments</comments>
		<pubDate>Fri, 24 Dec 2010 04:01:26 +0000</pubDate>
		<dc:creator>etall</dc:creator>
				<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://etall.cn/?p=148</guid>
		<description><![CDATA[关于Sourcemate的介绍就不多说了，看这里。 安装方式也很简单，打开FlashBuilder，选择Install a new software，然后输入插件的地址： http://updates.elementriver.com/sourcemate/v1 安装后，修改Host文件，添加： 127.0.0.1 services.elementriver.com 然后重启Flash Builder，输入Sourcemate的序列号： email:随便 序列号 ：X777-C111-Z999-Y888 该插件是需要付费的，本文仅供学习和参考，如果您喜欢此软件，请支持正版。 Artist &#8211; Song]]></description>
			<content:encoded><![CDATA[<p>关于Sourcemate的介绍就不多说了，看这里。 安装方式也很简单，打开FlashBuilder，选择Install a new software，然后输入插件的地址： http://updates.elementriver.com/sourcemate/v1 安装后，修改Host文件，添加： 127.0.0.1 services.elementriver.com 然后重启Flash Builder，输入Sourcemate的序列号： email:随便 序列号 ：X777-C111-Z999-Y888 该插件是需要付费的，本文仅供学习和参考，如果您喜欢此软件，请支持正版。<br />
<a href="http://1q84.fm//planet/ad52f69a-164f-4fd4-8628-4e6ce5c49ab8.mp3" class="wpaudio">Artist &#8211; Song</a></p>
]]></content:encoded>
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<enclosure url="http://1q84.fm//planet/ad52f69a-164f-4fd4-8628-4e6ce5c49ab8.mp3" length="7307348" type="audio/mpeg" />
		</item>
		<item>
		<title>php DOC类型注释的用法</title>
		<link>http://etall.cn/2010/12/08/php-doc%e7%b1%bb%e5%9e%8b%e6%b3%a8%e9%87%8a%e7%9a%84%e7%94%a8%e6%b3%95/</link>
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		<pubDate>Thu, 09 Dec 2010 06:51:31 +0000</pubDate>
		<dc:creator>etall</dc:creator>
				<category><![CDATA[php]]></category>
		<category><![CDATA[doc]]></category>

		<guid isPermaLink="false">http://etall.cn/?p=143</guid>
		<description><![CDATA[php DOC类型注释的用法. /** * @name 名字 * @abstract 申明变量/类/方法 * @access 指明这个变量、类、函数/方法的存取权限 * @author 函数作者的名字和邮箱地址 * @category  组织packages * @copyright 指明版权信息 * @const 指明常量 * @deprecate 指明不推荐或者是废弃的信息 * @example 示例 * @exclude 指明当前的注释将不进行分析，不出现在文挡中 * @final 指明这是一个最终的类、方法、属性，禁止派生、修改。 * @global 指明在此函数中引用的全局变量 * @include &#8230; <a href="http://etall.cn/2010/12/08/php-doc%e7%b1%bb%e5%9e%8b%e6%b3%a8%e9%87%8a%e7%9a%84%e7%94%a8%e6%b3%95/">继续阅读 <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://info.codepub.com/2008/10/info-22766.html">php DOC类型注释的用法</a>.</p>
<p>/**<br />
* @name 名字<br />
* @abstract  申明变量/类/方法<br />
* @access 指明这个变量、类、<span class="t_tag">函数</span>/方法的存取权限<br />
* @author  函数作者的名字和邮箱地址<br />
* @category  组织packages<br />
* @copyright 指明版权信息<br />
* @const  指明常量<br />
* @deprecate 指明不推荐或者是废弃的信息<br />
* @example 示例<br />
* @exclude  指明当前的注释将不进行分析，不出现在文挡中<br />
* @final 指明这是一个最终的类、方法、属性，禁止派生、修改。<br />
* @global  指明在此函数中引用的全局变量<br />
* @include 指明包含的<span class="t_tag">文件</span>的信息<br />
* @link 定义在线连接<br />
* @module  定义归属的模块信息<br />
* @modulegroup 定义归属的模块组<br />
* @package 定义归属的包的信息<br />
* @param  定义函数或者方法的参数信息<br />
* @return 定义函数或者方法的返回信息<br />
* @see 定义需要参考的函数、变量，并加入相应的超级连接。<br />
*  @since 指明该api函数或者方法是从哪个版本开始引入的<br />
* @static 指明变量、类、函数是静态的。<br />
* @throws  指明此函数可能抛出的错误异常,极其发生的情况<br />
* @todo 指明应该改进或没有实现的地方<br />
* @var 定义说明变量/属性。<br />
*  @version 定义版本信息<br />
*/</p>
]]></content:encoded>
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		</item>
		<item>
		<title>在页面退出或者切换刷新提示用户</title>
		<link>http://etall.cn/2010/12/07/%e5%9c%a8%e9%a1%b5%e9%9d%a2%e9%80%80%e5%87%ba%e6%88%96%e8%80%85%e5%88%87%e6%8d%a2%e5%88%b7%e6%96%b0%e6%8f%90%e7%a4%ba%e7%94%a8%e6%88%b7/</link>
		<comments>http://etall.cn/2010/12/07/%e5%9c%a8%e9%a1%b5%e9%9d%a2%e9%80%80%e5%87%ba%e6%88%96%e8%80%85%e5%88%87%e6%8d%a2%e5%88%b7%e6%96%b0%e6%8f%90%e7%a4%ba%e7%94%a8%e6%88%b7/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 06:38:33 +0000</pubDate>
		<dc:creator>etall</dc:creator>
				<category><![CDATA[js]]></category>

		<guid isPermaLink="false">http://etall.cn/?p=137</guid>
		<description><![CDATA[&#60;script language="JavaScript" type="text/javascript"&#62; &#60;!-- window.onbeforeunload = onbeforeunload_handler; function onbeforeunload_handler() { var warning="确认退出?"; return warning; } // --&#62; &#60;/script&#62;   相关延伸： 可以定义一个变量开控制是否提示，比如用户自己确实手动关闭或者刷新，可以不提示。否则提示。 有人也写了刷新不提示的代码(未测试)： window.onbeforeunload = function(){ var n = window.event.screenX - window.screenLeft; var b = n &#62; document.documentElement.scrollWidth-20; if(b &#38;&#38; window.event.clientY &#8230; <a href="http://etall.cn/2010/12/07/%e5%9c%a8%e9%a1%b5%e9%9d%a2%e9%80%80%e5%87%ba%e6%88%96%e8%80%85%e5%88%87%e6%8d%a2%e5%88%b7%e6%96%b0%e6%8f%90%e7%a4%ba%e7%94%a8%e6%88%b7/">继续阅读 <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<pre id="line1">&lt;script language="JavaScript" type="text/javascript"&gt;

&lt;!--

window.onbeforeunload = onbeforeunload_handler;

function onbeforeunload_handler()

{

  var warning="确认退出?";

  return warning;

}

// --&gt;

&lt;/script&gt;
 

相关延伸：

可以定义一个变量开控制是否提示，比如用户自己确实手动关闭或者刷新，可以不提示。否则提示。

有人也写了刷新不提示的代码(未测试)：
 window.onbeforeunload    =    function(){

        var    n    =    window.event.screenX    -    window.screenLeft;

        var    b    =    n    &gt;    document.documentElement.scrollWidth-20;

       if(b    &amp;&amp;    window.event.clientY    &lt;   0    ||    window.event.altKey)

        {

            alert("是关闭而非刷新");

            window.event.returnValue    =   "是否关闭？";

        }else{

               alert("是刷新而非关闭");

       }

 }
</pre>
]]></content:encoded>
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